Game Review: Bioshock Infinite
Bioshock Infinite has you playing as Booker DeWitt, a man with a shady past who is sent to the city of Columbia to find and capture a girl named Elizabeth to repay a debt. When you arrive Zachary Comstock, the leader of Columbia, labels Booker as the Anti-Christ and will do everything in his power to stop you. It is up to you the player, to find Elizabeth, stop Comstock and to escape the city in one piece. The story is the best part about the game. I found myself glued to my seat because I just wanted to know what the hell is going to happen next. Throw in a crazy ending and you are in for an emotional journey that not a lot of games can compete with.
Design is another category where Bioshock Infinite shines. Columbia is beautiful, fun and it has a very creative environment, mainly because the entire city is floating in the air. While Infinite isn’t the hardest game you will ever play, it is a lengthy tale depending on what difficulty you play on. The game should take you anywhere from ten to fifteen hours to complete. Sadly, multiplayer is absent from Infinite, but that’s not to say there is no replay value here. Far being a linear game Columbia is a fairly open place to explore. There are trophies and achievements to earn, Audio logs to find and multiple difficulties to play on. If you are trying to see everything that Columbia has to offer you could easily lose yourself in it for twenty hours or more.
Not everything about Bioshock Infinite is perfect. It is a first person shooter, but it’s a mediocre FPS at best. The enemy AI is good, but it is nothing to write home about. The game also tries to do things that are innovative by giving you “Vigors” which give you a number of abilities like shocking enemies, protecting yourself from incoming fire, or just setting people ablaze that get in your way. Elizabeth also has the ability to make things spawn on your command like health packs, weapons, and even a giant robotic George Washington that can fight by your side, but even with all of these innovations, the shooting mechanic itself falls short. There are no segments that break up the monotony of shooting things and after twelve hours of it I just found myself getting bored. The only reason driving me on was the amazing story.
Presentation is another area where Infinite excels. The graphics, textures and lighting effects are simply stunning. The frame rate stays solid through the entire journey. Sound is also another key element withing the game. Gun fire, music, and even the sound of enemies screaming when you hit them with a shock from a vigor just sounds convincing, when everything is put together it does a really good job immersing you in this beautiful world. Voice acting is also brilliant, with Booker Dewitt (voiced by Troy Baker) and Elizabeth (voiced by Courtnee Draper) steal the show. The conversations they have throughout the game will really get you to care and form an attachment with them.
In my opinion Bioshock Infinite does a great job of telling a deep narrative, and immersing you in its beautiful world. The only thing that keeps it from being a perfect game is the game play, even if the shooting does get repetitive at times, the story does a great job of making you want to see the end of the game. In short, if you are a fan of deep story based games, pick up a copy. I promise you will not be disappointed.